Elemental HERO Mariner
WATER 5

Elemental HERO Mariner

  • Archetype:
  • Elemental HERO

  • ATK:
  • 1400

  • DEF:
  • 1000

  • View:
  • 3739




"Elemental HERO Bubbleman" + "Elemental HERO Avian" Must be Fusion Summoned and cannot be Special Summoned by other ways. While you have any face-down card(s) in your Spell & Trap Card Zones, this card can attack your opponent directly.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 9, 2026
38± 6/ 100
Power Score
Intrinsic 37
Deck 38

Elemental HERO Mariner — Power Evaluation

Final Score: 38 ± 6 · Confidence: Medium

  • Intrinsic: 37 · Deck: 38 · Meta: provisional
  • Primary role: Utility · Secondary: Material body

Why it scores here

Elemental HERO Mariner is a Fusion-only 1400-ATK body whose only extra text is a conditional direct-attack clause while you control a face-down Spell/Trap, so it converts little on its own. Its 1400 ATK and the 170-deck presence earn nothing beyond accessibility and cheap single-copy deck cost, since frequency is not power here. The score is held down by the Fusion-material requirement, the 2-for-1 cost of the summon, and the absence of any combo, search or interaction evidence.

Axis scores

Axis Score Evidence
Accessibility 35 Fusion Summon only and needs two named HERO Fusion materials; it is live in 170 decks, but there are no searcher or starter routes in the evidence (observed).
Combo & Conversion 25 Text shows only a 1400-ATK body plus a conditional direct attack, and combo data has 0 appearances, so conversion is text-only inference (inferred).
Resource Economy 25 Two materials become one body with no draw, search or recursion in the text, so net card advantage is about -1 (verified).
Effect & Interaction 5 The card has no negation, removal or hand-trap effect (verified).
Material Utility 20 No evidence it is used as material for other cards, and the Fusion-only restriction limits its material role (inferred).
Resilience & Flexibility 30 Dependent on Extra Deck summon and two field materials, with no multi-zone or multi-turn redundancy shown (inferred).
Deck-Building Efficiency 60 Single copy in 169 of 170 decks, no garnet or lock text in the evidence, and a Fusion-only restriction that costs Extra Deck space (observed).

Calculation

Weight profile: 0.7 Utility + 0.3 Material body (blended). Intrinsic ≈ 37, Deck ≈ 38, Meta = provisional. Modifiers: Self-locking restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Live in 170 recent decks across 31 archetypes, so it is practical and not a forgotten pick
  • Single copy per deck with no garnet or lock text, so it is cheap to run
  • Direct-attack clause gives an alternate finishing route when a face-down Spell/Trap is present

Weaknesses

  • Fusion-only summon with two named HERO materials, so it needs setup
  • Two cards consumed for one body, a net -1 card advantage
  • No recorded combo, search or interaction evidence
  • Direct attack is conditional on having a face-down Spell/Trap

Counters / choke points

  • No counter evidence in the pack; generic Extra Deck hand and field disruption would stop the summon (inferred)

Best use

Fusion body and direct-attack finisher. Decks: P.U.N.K., Red-Eyes, Blue-Eyes, Heroic, Kashtira. Suggested copies: 1.

Evidence & gaps

  • Verified: Must be Fusion Summoned and cannot be Special Summoned by other ways; Direct attack while a face-down card is in your Spell & Trap Card Zones; Ran in 170 decks, 169 with one copy
  • Observed: Present in 31 archetypes, led by P.U.N.K. (32.4%); Gameplay types 4 (53.5%) and 7 (41.2%)
  • Inferred: Fusion-only restriction limits material and resilience roles; Generic Extra Deck disruption would stop the summon
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, assumed 3 copies (unlimited) no usage statistics (StatisticsCard), so archetype inclusion is inferred from the deck sample only











https://metaduelist.com/
Top